2 years ago
#16328
Tomek Nałęcz
JAVA code doesn't run because of many threads
I have a small problem.
I wanted to draw something in JPanel using paintComponent() but I wanted the objects to be drawn with a delay. I realized that Thread.sleep() doesn't work to make that delay so I made a method:
public void Do(int o) {
final ScheduledExecutorService schedulerIn = Executors.newScheduledThreadPool(0);
schedulerIn.schedule(new Runnable() {
@Override
public void run() {
order = o;
repaint();
schedulerIn.shutdownNow();
;}
}, 1000, MILLISECONDS);
}
"order" is defying what will be drawn.
I want to use this method many times in a code;
Unfortunately the program doesn't run(the frame doesn't show up) and the usage of processor is increasing. I have a feeling that this method is a problem.
Do you have any idea how to optimize it or do something else?
java
multithreading
paintcomponent
scheduledexecutorservice
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