2 years ago
#20691
Viktor
RemoveAll(Predicate<T> match) not removing items
Im making a game where we made a tilemap, the tilemap is a list with tile objects. Tile objects have a position. We want to be able to remove these tiles and asking around i go told to use
tiles.RemoveAll(item => item.position == new Vector2(MathF.Round(playerPosition.X), MathF.Round(playerPosition.Y)))
How ever, this does not remove any of the tile objects even if the vectors match.
c#
monogame
0 Answers
Your Answer