2 years ago
#66510
Hasnain
Eclipse game window opening very small
Whenever I run my game, the game window opens up very small, like below, how can I fix this. I believe it is something to do with JFrame.setPreferredSize(new Dimension(x,y));
but I don't know where to implement this in the code for it to work.
This is what it shows: enter image description here
Where do I implement the code? Like in the class, outside the class, or do I need to show my current code for someone to help me here?
This is my code:
public class RoadAppMain extends JFrame {
private static final int D_W = 1920; //Window dimension
private static final int D_H = 1280; //Window height
int grassWidth = 1920; //Width of grass
int vanishHeight = 768; // Height of vanishing point
int roadWidth = 900; //Width of the road
int rumbleLen = 800; //Length of each track stripe
double camDist = 0.8; //Camera distance
int N; //Size of each row or line
int playerPosX = 0; //Movement of player left and right
int playerPosY = 0; //Movement of player up and down
List<Line> lines = new ArrayList<RoadAppMain.Line>();
List<Integer> listValues = new ArrayList<Integer>();
DrawPanel drawPanel = new DrawPanel();
public RoadAppMain() {
for (int i = 0; i < 1600; i++) {
Line line = new Line();
line.z = i * rumbleLen;
int curveAngle = (int) (Math.random() * 15 + 1);
if (i > 20 && i < 70) {
line.curve = curveAngle;
}
else if (i > 100 && i < 150) {
line.curve = -curveAngle;
}
else if (i > 180 && i < 230) {
line.curve = curveAngle;
}
else if (i > 260 && i < 310) {
line.curve = -curveAngle;
}
else if (i > 340 && i < 390) {
line.curve = curveAngle;
}
else if (i > 400 && i < 420) {
}
lines.add(line);
}
N = lines.size();
//Handles action events by user
ActionListener listener = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
drawPanel.repaint();
}
};
Timer timer = new Timer(1, listener);
timer.start();
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
//Moves screen using arrow keys
private class DrawPanel extends JPanel {
public DrawPanel() {
String VK_LEFT = "VK_LEFT";
KeyStroke W = KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0);
InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW); //necessary
inputMap.put(W, VK_LEFT);
ActionMap actionMap = getActionMap(); //necessary
actionMap.put(VK_LEFT, new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
playerPosX -= 200;
drawPanel.repaint();
}
});
String VK_RIGHT = "VK_RIGHT";
KeyStroke WVK_RIGHT = KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0);
inputMap.put(WVK_RIGHT, VK_RIGHT);
actionMap.put(VK_RIGHT, new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
playerPosX += 200;
drawPanel.repaint();
}
});
String VK_UP = "VK_UP";
KeyStroke WVK_UP = KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0);
inputMap.put(WVK_UP, VK_UP);
actionMap.put(VK_UP, new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
playerPosY += 200;
drawPanel.repaint();
}
});
String VK_DOWN = "VK_DOWN";
KeyStroke WVK_DOWN = KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0);
inputMap.put(WVK_DOWN, VK_DOWN);
actionMap.put(VK_DOWN, new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
playerPosY -= 200;
drawPanel.repaint();
}
});
}
//Drawing components feature
protected void paintComponent(Graphics g) {
drawValues(g);
g.setColor(Color.black);
g.fillRect(0, 0, 1920, 395);
}
}
private void drawValues(Graphics g) {
int startPos = playerPosY / rumbleLen;
double x = 0; //Initial X position of screen on road
double dx = 0; //Correlation between the angle of the road and player
double maxY = vanishHeight;
int camH = 1700 + (int) lines.get(startPos).y; //Height of the camera
//Starting position
for (int n = startPos; n < startPos + 300; n++) {
Line l = lines.get(n % N); //Position of line
l.project(playerPosX - (int) x, camH, playerPosY);
x += dx;
dx += l.curve;
if (l.Y > 0 && l.Y < maxY) {
maxY = l.Y;
Color grass = ((n / 2) % 2) == 0 ? new Color(21, 153, 71) : new Color(22, 102, 52); //Color for grass (first is for lighter, second for darker)
Color rumble = ((n / 2) % 2) == 0 ? new Color(255, 255, 255) : new Color(222, 4, 4); // Color for rumble (first is white, second is red)
Color road = new Color(54, 52, 52); // Color of road or asphalt
Color midel = ((n / 2) % 2) == 0 ? new Color(255, 255, 255) : new Color(54, 52, 52); //Color of hashed lines (first for white lines, second for gap)
Color car = new Color(104, 104, 104);
Color tire = new Color(0, 0, 0);
Color stripe = new Color(0, 0, 0);
Color light = new Color(253, 0, 0);
Color hood = new Color(0, 0, 0);
Color frame = new Color(0,0,255);
Line p = null;
if (n == 0) {
p = l;
} else {
p = lines.get((n - 1) % N);
}
draw(g, grass, 0, (int) p.Y, grassWidth, 0, (int) l.Y, grassWidth); //(Graphics g, Color c, int x1, int y1, int w1, int x2, int y2, int w2)
draw(g, rumble, (int) p.X, (int) p.Y, (int) (p.W * 2.03), (int) l.X, (int) l.Y, (int) (l.W * 2.03)); //Affects width of rumble
draw(g, road, (int) p.X, (int) p.Y, (int) (p.W * 1.8), (int) l.X, (int) l.Y, (int) (l.W * 1.8));
draw(g, midel, (int) p.X, (int) p.Y, (int) (p.W * 0.78), (int) l.X, (int) l.Y, (int) (l.W * 0.78)); //ADD HERE
draw(g, road, (int) p.X, (int) p.Y, (int) (p.W * 0.7), (int) l.X, (int) l.Y, (int) (l.W* 0.7)); //To cover the gap in between each midel. Must be after to allow it to colour over it
draw(g, car, 965, 927, 125, 965, 1005, 125);
draw(g, tire, 875, 1005, 35, 875, 1050, 35);
draw(g, tire, 1055, 1005, 35, 1055, 1050, 35);
draw(g, stripe, 1050, 965, 30, 870, 980, 30);
draw(g, stripe, 1050, 950, 30, 870, 965, 30);
draw(g, hood, 965, 880, 90, 965, 927, 125);
draw(g, light, 875, 950, 5, 875, 980, 5);
draw(g, light, 890, 950, 5, 890, 980, 5);
draw(g, light, 905, 950, 5, 905, 980, 5);
draw(g, light, 1025, 950, 5, 1025, 980, 5);
draw(g, light, 1040, 950, 5, 1040, 980, 5);
draw(g, light, 1055, 950, 5, 1055, 980, 5);
draw(g, frame, 965, 874, 86, 965, 880, 90);
draw(g, light, 965, 874, 35, 965, 880, 45);
}
}
}
void draw(Graphics g, Color c, int x1, int y1, int w1, int x2, int y2, int w2) {
Graphics g9d = g;
int[] x9Points = { x1 - w1, x2 - w2, x2 + w2, x1 + w1 };
int[] y9Points = { y1, y2, y2, y1 };
int n9Points = 4;
g9d.setColor(c);
g9d.fillPolygon(x9Points, y9Points, n9Points);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
new RoadAppMain();
}
});
}
class Line {
double x, y, z;
double X, Y, W;
double scale, curve;
public Line() {
curve = x = y = z = 0;
}
void project(int camX, int camY, int camZ) {
scale = camDist / (z - camZ);
X = (1 + scale * (x - camX)) * grassWidth / 2;
Y = (1 - scale * (y - camY)) * vanishHeight / 2;
W = scale * roadWidth * grassWidth / 2;
}
}
}
java
eclipse
window
game-development
java
eclipse
window
game-development
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