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Transformation Matrix between all points of surface after a rotation and translation
My question is simple but i can't remember the "transformation" formula:
I have a surface S in a 3d world. I know the coordinate of all four corners (P1, P2, P3, P4) where P1 is (x1, y1, z1)...

Yanez Diego Parolin
Votes: 0
Answers: 0