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Multiple mutable queries with Legion ECS
I am using the Legion ECS and trying to use multiple mutable queries and running into some borrow checker constraints.
I basically want to update the state of components by comparing with all of the o...
Toby Hede
Votes: 0
Answers: 1
How to get all derived classes from a base class in C++?
I'm implementing a game engine in C++ which uses an ECS (Entity-Component-System).
Each GameObject can have multiple Components (stored in GameObject's std::vector<Component*> _components).
I ha...

FeuFeve
Votes: 0
Answers: 1