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Rotating Parent to Make Child Face Opposite Direction of Target's Forward
Scenario:
Parent P1 has Child C1
Target exists
All items' forward vectors face perfectly parallel to the X-Z Plane (pseudo 2D)
Positions of all objects are arbitrary
Child will never move on its own ...

AlexanderAlexander
Votes: 0
Answers: 2
Calibrating a gyroscope for different "flat" positions, then extracting x and y tilt
I have a top down 2D ball game like the old Labyrinth ball game. My game is played on a mobile phone. The user controls it by tilting the phone. The idea is that when you set the screen at a slant, th...
Catlard
Votes: 0
Answers: 1