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Questions - libjpeg

Assimp::Embedded texture is not exported in glb2/gltf2

A fresh scene is created with a cube ,added a embedded texture on it, exported scene to glb2. The output file(test_1.glb) has a broken texture with texture->mheight = 0 & formathint reads null....
test-img

fighter

c++

textures

libjpeg

assimp

Votes: 0

Answers: 1

Latest Answer

You probably figured it out, but if your embedded/exported texture is height=0, then the width is the size of the map, and the data is stored as a compressed file format (like PNG).
test-img

cmaughan

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