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How do I fix this "no rules expected" when calling a rust macro in a macro?
Trying to learn Rust macros. I decided to make a macro which operates like the vec! macro, but wraps the arguments in NonZeroUsize. My attempt was:
macro_rules! nzvec {
($T:ty, $($x:expr),* ) =&...
Jim
Votes: 0
Answers: 1
Expand the concatenated text to be a macro and then expand the Macro again
#include <stdio.h>
#define X 2
#define N_1_T 50
#define N_2_T 49
#define PRINT() printf("id: %d", N_ ## X ## _T)
int main(void)
{
PRINT();
return 0;
}
I want N_ ## X ## _T t...
Wu Xiliang
Votes: 0
Answers: 1
Is there a way to simulate a touch on a specific position of a widget or screen?
I want to make a touch or tap somewhere on a widget without making the user explicitly touch the screen at that point. Is there any way to do so?
I've checked SO answers, and some recommend using &quo...
Neo00
Votes: 0
Answers: 1
Why doesn't the vscode-cpptools extension provide intellisense for namespaced declarations inside macro definitions?
I am using VS Code. All the following description happens on VS Code env.
I got one header with namespace "Loki" defined which is called "Typelist.h"
I am trying to use a struct in...
Edee
Votes: 0
Answers: 1