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Implement lights and shadows in ShaderMaterial in Three.js r136
What is the current solution in r136 to blend lights, shadows and color in a ShaderMaterial ? I already found the solution for the fog support.
I found some examples in previous revision (r108) like t...

Sufhal
Votes: 0
Answers: 1
Unity 2D URP Light: How do I prevent that an object is affected by self shadow of another object
I'm trying to recreate my old 2D top down game (developed with Monogame) in Unity.
For lighting, there is now a usable 2D light (URP) that casts shadows based on the light source in relation to a poly...
moo.h
Votes: 0
Answers: 0
Win32 buttons (BS_DEFPUSHBUTTON) have shadow until at least one button gets focused
Pretty much the title. When I start the application the buttons have a shadow/dark outline. But when I focus any one of them, all of them lose this shadow/outline.
Is there something I can do to make ...

Lyxodius
Votes: 0
Answers: 0
"opacity" breaks the shadow on React Native view
Explanation: In the code below, the main view has a style opacity set to 1 and shadow works perfectly. When I set the opacity to 0.6, shadow makes the view disrupted. Please check the images to see th...

Sick Ranchez
Votes: 0
Answers: 1