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Pygame sprite rotation changes its collision
I'm making RPG game on pygame and one of the skills animation requires rotation on its center, the thing is when it collide with other sprites the collision area changes because of the rotation.
Here ...
Hawanity
Votes: 0
Answers: 0
Changed MatrixTransform result control out of bounds
I'm writing an image control with zoom, and wrap into a usercontrol.
<UserControl x:Class="WpfApp20.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/pre...

Vincent
Votes: 0
Answers: 1
How do I transform an array?
I have an array of the form:
[
{
foo:{
name: 'One',
value: 10
},
bar: {
name: 'Two',
value: 20
}
}
]
I want t...

Andrew Stark
Votes: 0
Answers: 4
Vega transformation to calculate average time lengths
I am wondering if the following transformation is possible in Vega.
Imagine we have data points that represent tasks and each task is characterized by two properties.
date_opened - a date when the t...
az5112
Votes: 0
Answers: 1