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how to make a collision of an actor on a character in C++ UE4?
I’m looking to make items that contain powers on unreal engine in c++ like :
When the player steps on it, he wins the Mushroom effect:
It has a scale of 1.25x.
So I create my Actor Item which contai...
gajeel redfox
Votes: 0
Answers: 1
Why is at-most-once delivery the default for actor systems?
I am working with actor systems for an event sourced service and I'd like to understand why the default is at-most-once delivery, i.e., a message from one actor to another may arrive at most once, but...
Nimrod Sadeh
Votes: 0
Answers: 2
Use case diagram - primary and secondary actor at the same time
Can an actor be both primary and secondary in an extended management system?
e.g. Warehouse worker [use case] displays the list of orders to be packed (as secondary actor), then [use cases] packs the ...
PoloOlo
Votes: 0
Answers: 1
How can I conform a Swift actor to a protocol while preserving isolation?
Let's say we have the following goals:
We want to use actors.
We want to use dependency injection and resolve actors through DI.
We want to hide our actors behind protocols so we can vary the impleme...
Gregory Higley
Votes: 0
Answers: 2