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Questions about color-blending

Read more about color-blending

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Questions - color-blending

Blend equation considering target alpha, that leaves source color untouched when target alpha is 0

The "normal" source-over blend equation is outColor = srcAlpha * srcColor + (1 - srcAlpha) * dstColor This equation does not consider the destination alpha, and as such produces poor results...
test-img

Phrogz

opengl

vulkan

alphablending

blending

color-blending

Votes: 0

Answers: 1

Latest Answer

You should draw translucent objects from furthest to closest. If you are going to draw N objects sorted by distance, when you render object i you only need take into account the alpha of i. All the al...
test-img

tuket

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