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Motion Vector - how to calculate it properly?
I'm trying to wrap my head around calculating motion vectors (also called velocity buffer). I found this tutorial, but I'm not satisfied with explanations of how motion vector are calculated. Here is ...
bilek993
Votes: 0
Answers: 1
Clip Space in OpenGL and DirectX 12
I am implementing a custom mathematics library to create model, view and projection matrices in OpenGL and DirectX. I am doing this, to improve my understanding in the mathematics behind 3D applicatio...
Erik So
Votes: 0
Answers: 1
glTexImage2D null data pointer and memory initialization
Let's assume that 2D texture is defined using glTexImage2D with the null data pointer. Does passing the null data pointer zeroes memory or I may get some garbage data when a fragment shader samples th...

Irbis
Votes: 0
Answers: 1
ARB_texture_storage vs OpenGL hardware version
ARB_texture_storage is a core feature since OpenGL 4.2. The extension had been released before OpenGL 4.2. I would like to determine what is minimum OpenGL version which has to be supported by hardwar...

Irbis
Votes: 0
Answers: 1