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How to efficiently draw to plain win32 windows using Direct2D and GDI
I've been working on a GUI toolkit for my future programming needs. It's basically reinventing the wheel and implementing many controls found in Windows' common controls, QT and other frameworks. It's...
cocoz1
Votes: 0
Answers: 0
Direct2D1 being throttled due to resource intensive 3d app running
So this is a very curious issue I've come across, and to start, there is another stackoverflow question along similar lines that is unanswered:
DirectX 11 application slows down dramatically when not ...
Ben
Votes: 0
Answers: 0
ID2D1RenderTarget::FillOpacityMask render with low resolution
here i got some images i rendered with ID2D1RenderTarget::FillOpacityMask (i actuall call this funtion with a ID2D1DeviceContext2 pointer but it reference to ID2D1RenderTarget interface...).
So i'm ...

mod Zz
Votes: 0
Answers: 0