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How to use DirectX::Model with a custom DirectX::Effect

I'm using the DirectXToolKit. I created a model like this m_Model = Model::CreateFromCMO(device, L"Content/Meshes/cube.cmo", *m_EffectFactory); And I want to use a custom effect I created t...
test-img

jkinz3

3d

directx-11

directxtk

Votes: 0

Answers: 1

Latest Answer

You can provide your own IEffectFactory class instance to the loader, and use that to directly create your custom effects. You can also replace them as you are trying to do. The reason you are getting...
test-img

Chuck Walbourn

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