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Questions about opengl-es-3.0

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Questions - opengl-es-3.0

Creating a waving surface in a shader

I created a waving surface in the vertex shader. Vertex shader: #version 300 es precision lowp float; uniform mat4 u_mvpMatrix; uniform sampler2D s_texture; in vec4 a_position; out vec2 v_textureCoo...
test-img

alexrnov

android

glsl

shader

opengl-es-3.0

Votes: 0

Answers: 1

Latest Answer

In most examples it is multiple single directional waves. I like your circular waves idea though. I would just offset and duplicate. vec2 origin1 = vertexCoord.xz + vec2(300.0, 300.0); vec2 origin2 = ...
test-img

vtastek

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