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OpenGL (with OpenTK) isn't displaying square
I'm using the following code to display multiple textured Squares in a 3D-Environment, but there is not a single Square showing up (OpenGL doesn't output any errors), but I'm able to see my Background...
xXjojaXx
Votes: 0
Answers: 1
Creating a waving surface in a shader
I created a waving surface in the vertex shader.
Vertex shader:
#version 300 es
precision lowp float;
uniform mat4 u_mvpMatrix;
uniform sampler2D s_texture;
in vec4 a_position;
out vec2 v_textureCoo...

alexrnov
Votes: 0
Answers: 1
Is there a sample-less cubemaps in vulkan?
In my game-engine all the static textures are bounded on an one big descriptor set(I using dynamic indexing for that), and now i also want to bind a cube-texture at orbitrary index inside this descrip...
TheAntsMaster
Votes: 0
Answers: 1
OpenGL depth testing and blending not working simultaniously
I'm currently writing a gravity-simulation and I have a small problem displaying the particles with OpenGL.
To get "round" particles, I create a small float-array like this:
for (int n = 0; ...
Paul Aner
Votes: 0
Answers: 1