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Questions about z-axis

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Questions - z-axis

How close to zNear can safely push user interface objects for a projection matrix in OpenGL 3.2

I would like to place my user interface elements for an 3D OpenGL game as close as possible to the near clipping plane without them being cut off. For example, with this declaration Matrix.frustumM(mR...
test-img

Androidcoder

android

graphics

3d

opengl-es

z-axis

Votes: 0

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