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Questions about bloom

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Questions - bloom

Binding Images without using them all in Vulkan

I trying to create a bloom effect for my vulkan game-engine. To implement this I use several bulring pass, in each one I read from one image and render/write a slightly more blurry picture to a other....
test-img

TheAntsMaster

binding

vulkan

bloom

validation-layers

Votes: 0

Answers: 1

Latest Answer

Assuming your shader actually doesn't use the sampler when its image is bound to it, the validation layer is incorrect (not that it can know). The Vulkan standard only requires that the attached image...
test-img

Nicol Bolas

increasing emission intensity causes the material become dark with post-processing bloom effect in urp unity

This is first image with a little intensity. This looks alright. Now this is with some more intensity. Look at this darkness. Why i am getting this? Everything is great in editor but not working pro...
test-img

Shubh

android

unity-game-engine

android-build

post-processing

bloom

Votes: 0

Answers: 0

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