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Unexpected results from compute shader after call to dispatch and glMemoryBarrier
I am trying to set up a compute shader (first time I do this).
And would like to see some simple results, computed by the shader.
To do this I have a uniform imageBuffer, which the shader code reads f...
Karly
Votes: 0
Answers: 0
Retrieving number of opencl kernel programs that end with a certain result
My Goal is to get a number of kernels, where it's calculation satisfies a condition. The condition could be value == 0.
I tried to find some built-in semaphore function to accomplish this, but I could...

The A
Votes: 0
Answers: 1
Why Compute Shader is slowing down the rendering API calls?
I am using compute shader to process the input buffer data and store it as output texture using imagestore().
After executing the compute shader, I have 3 render calls sequentially.
Compute Shader Cod...
Arun AC
Votes: 0
Answers: 1
What can I do to fix my code with this HLSL error about array references in loops?
I've got an HLSL file with the following code:
struct particle
{
float2 pos;
float next_pos;
float angle;
};
particle nearby[32];
float angles[32];
for (uint i = 0; i < number_of_partic...

Jud e
Votes: 0
Answers: 1