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Questions about depth-testing

Read more about depth-testing

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Questions - depth-testing

OpenGL depth testing and blending not working simultaniously

I'm currently writing a gravity-simulation and I have a small problem displaying the particles with OpenGL. To get "round" particles, I create a small float-array like this: for (int n = 0; ...
test-img

Paul Aner

c++

opengl

glsl

blending

depth-testing

Votes: 0

Answers: 1

Latest Answer

You're in a special case where your fragments are either fully opaque or fully transparent, so it's possible to get depth-testing and blending to work at the same time. The actual problem is, that for...
test-img

BDL

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