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Clip Space in OpenGL and DirectX 12
I am implementing a custom mathematics library to create model, view and projection matrices in OpenGL and DirectX. I am doing this, to improve my understanding in the mathematics behind 3D applicatio...
Erik So
Votes: 0
Answers: 1
dx12) Shader Constants goes wrong
As you can see, in PIX, Pipeline says there's right values on GPU, but when I debug Pixels, it uses wrong values without gZSplits[0].
And I Upload Values to GPU like this, and mZSplits is std::vecto...
Shark_Bladder
Votes: 0
Answers: 1
model dont have tangent or binormal value fbxsdk directx
I'm using a translator, so please understand that I may be inexperienced. I'm currently trying to create a 3d model in dx12 using fbxsdk.
There is no problem with the modeling used in the current exam...
이동수
Votes: 0
Answers: 2
GPU Memory Management in OpenGL and DirectX 12
I am currently improving my knowledge in OpenGL and DirectX 12 in order to create graphics applications with both APIs. I studied several tutorials but I still do not completely understand, how the me...
Erik So
Votes: 0
Answers: 1