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Questions about normals

Read more about normals

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Questions - normals

OpenGL Mesh Mesh splitting up in triangles When trying to apply modification by addting normal*factor

I have a basic icosphere which i exported from blender with normals as obj. Here is what i am doing mesh->vert[i].position = mesh->vert[i].position + noise(mesh->vert[i].position) * mesh->...
test-img

Jaysmito Mukherjee

c++

opengl

graphics

normals

Votes: 0

Answers: 0

Bezier curve... adding normals (in 3D)

I have a bezier curve class. Each point on the curve is defined thus: struct bpoint { vector3D position; vector3D controlpoint_in; vector3d controlpoint_out; }; To retrieve a point on th...
test-img

KiraHoneybee

c++

algorithm

graphics

bezier

normals

Votes: 0

Answers: 1

Latest Answer

Ok, so, there are a few things to consider, mathematically speaking. First, your curve has a certain shape, so at each point of the curve there is one and only one plane perpendicular to the current d...
test-img

Laurent Jospin

Wrong normal for triangles

I am making a 3D game using SFML. I want to use normals to check if the triangle need to be draw in a terrain (triangle) mesh.Here is my code: vec3d line1, line2, normal; line1.x = terrain.tris[i].p[0...
test-img

Eddie38

c++

sfml

normals

3d-rendering

Votes: 0

Answers: 0

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