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Questions about tessellation

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Questions - tessellation

Rendering Lines with Bezier Curves in DX11

I want to input control points through the tessellation stages and output them as bent lines. I expand the lines into billboarded quads in the geometry shader. Right now I input a bunch of random vert...
test-img

Emil Johansson

directx

bezier

tessellation

Votes: 0

Answers: 1

Latest Answer

See the SimpleBezier sample: float4 BernsteinBasis(float t) { float invT = 1.0f - t; return float4(invT * invT * invT, 3.0f * t * invT * invT, 3.0f * t * t * invT, t *...
test-img

Chuck Walbourn

Graphics programming: What does high-order surface mean?

I am currently studying computer graphics and OpenGL on my own and reading about tesselation. In the book OpenGL SuperBible by G. Sellers, the following is said: "Tesselation in OpenGL works by b...
test-img

Dawid

opengl

graphics

tessellation

Votes: 0

Answers: 1

Latest Answer

A "higher-order surface" is a (conceptual) surface which will be transformed into a more refined version of itself (the "lower-order surface"). If you have 4 points, you could crea...
test-img

Nicol Bolas

Spatial index for Point in SQL Server

Do we need spatial index for point type geometry in SQL Server? If yes, how Tessellation and grid selections work in point type geometry?
test-img

ShreyasK

sql-server

indexing

spatial-index

tessellation

Votes: 0

Answers: 0

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